This position paper addresses the field of cities, mobility, and climate change. We claim that the challenge is no longer just only individual interfaces for individual cars or mobility providers, but rather an overhaul of overall mobility systems and approaches, and of integrated interfaces to these new complex systems, with a focus on sustainability and emission reduction. There are a number of open questions around this. The exact approach to deal with them is not yet clear, except that we will have to meet this mobility-related, and also societal change. We provide background and example to present our open questions and challenges.
Passenger cars (light-duty vehicles) are responsible for around 12% of total EU emissions of carbon dioxide (CO2). Despite the improvements in hybrid and electric technologies, their diffusion is still at an initial stage; a modification of people driving style to reduce fuel (or energy) consumption and emission could be a large-scale solution. Current eco-driving displays are mainly based on audio-visual cues to communicate with drivers and this often result in a cognitive overload. Augmented Reality (AR) represents an ideal communication mean that provides multisensory information to drivers. In the current work, we propose to collect information from the user, the vehicle and the environment and, by delivering multisensory feedback, we aim to transform the vehicle into an AR environment that would guide drivers towards a more efficient driving style.
Social group cycling shows a positive impact on facilitating urban cycling as a sustainable means of mobility while increasing cycling safety in urban area. We present Connected Swarm Cycling, a new urban mobility concept for creating a group of people cycling together for a while in a common direction or destination. Supporting the implicit interaction within or between swarms, smart garment will be utilized to realize use cases like swarm member identification, or signaling in case of merging or splitting of swarms. In this paper, we present the underlying technological basis as well as some planned further developments. Further, we outline our research topics in the field of user group modelling and algorithms for implicit urban scale interaction of groups, specifically in the context of connected swarm cycling.
In germany e-bikes are becoming increasingly popular. Virtual Reality has found its productive use in many industries beyond the well known gaming scenario, from film making to automotive design. But even in our fast paced times, there are a lot of opportunities open for exploration with this medium; empirical research in the sense of a user-centered design approach seems to be in its infancy. All the more so in the field of mobility research. Design and the use of VR in the mobility sector aim to investigate functional factors in a user-centered way by using non-realistic simulations to investigate interaction chains and touch points . A very important factor in mobility design are the emotions that are evoked by the experiences. We suspect that you need a certain degree of realism to bring these aesthetic factors into the equation. Cognition Design deals with this question in the one-year project. Realistic, immersive visualizations as a basis for cognitive psychology tests to determine design parameters and basics.